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Italian, 32yo
Location: Brussels, Belgium

Andrea
Di Stefano

Game designer and producer

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Skills & Resume

2009 - 2014 PRODUCER / LEAD GAME DESIGNER - Fishing Cactus, Mons Belgium

Game Design and design management on several projects, from inital pitch to release

Producer on several projects: defining the production roadmap and working daily with tech and art teams to achieve the objectives

Pitching tens of projects and answering to RFPs with quality-driven documents and presentations destined to high-profile partners (SEGA, Microsoft, Samsung...): content definition, visual design, production planning, budget proposals...

Agreements/negotiations and handling of client relationship on several projects, remotely or face to face


2010 - 2014 ACTIVE BOARD MEMBER - Fishing Cactus, Mons Belgium

Defining the long-term company strategy from a 6-person indie studio to a 30+ mid-sized developer (soon 40+)

Assisted in running the day to day life of the company: recruitment, infrastructure, production processes improvement, etc.


2011 - 2013 LECTURER

Games Design / Game Production - HEAJ: Game production school, Namur - Belgium

Week-long Games Development Seminar - Technocite, Hornu - Belgium


2007 - 2009 Master:
Game Design / Production Management, Supinfogame, VALENCIENNES - FRANCE

2004 - 2007 Master:
Screenwriting, cinema history and philosophy, Universite Libre de Bruxelles, BRUSSELS - BELGIUM

2001 - 2006 Master:
Communication / Socio-Cultural Mediation, Universite Libre de Bruxelles, BRUSSELS - BELGIUM


Previous education in Italy and Luxembourg (European School)

GAME DESIGN
From vision to high and low level design
Able to lead and manage a game design team
Quality games pitches and design specs
Exp. in touch/motion controls and Oculus Rift
Interactive narratives and world creation


TEAM MANAGEMENT
Lead a team from vision to implementation
Good team communicator and middle-man
Represent the project/team with the media and community
Exp. in Waterfall and Agile (and combos!)
Varying exp. with task management tools (Trello, Hansoft, Excel…)

PRODUCTION
Variable scripting knowledge (JS, C#, LUA, AS3)
Good knowledge in Adobe package (PS, AI, PR…)
Varying exp. in sound editing and integration (Fmod)
Localization management, QA, bugtracking (Mantis)


ENGINES AND LEVEL DESIGN
Average exp. with Unity
Basic exp. with 3D packages (Sketchup, 3DSmax …)
General Design, flowcharts, environmental design
Past exp. with several engines: Cry Engine, UDK, Warcraft 3

English Fluent
Italian Native
French Native
Japanese Coming in 2014!
Download PDF Resume

Creatures Online

I worked on Creatures Online for close to three years, from triggering the initial business discussion to handling the production as a designer/producer/cheerleader. What an interesting experience it was!


Tap on the pictures to view some interesting content about Creatures Online!


A game about life - F2P multiplatform (pc/mobile)

Millions of unique Creatures

A complex and fascinating simulation

Me

Producer, Designer, Cheerleader

Art vision

Every screen sticks with you, forever

Passion

A wonderful dedicated community

Games @ Fishing Cactus

At Fishing Cactus I’ve had the opportunity to take on several roles in producing several projects in many genres, platforms and business genres. Design, business, production, project management, QA, localization (doh!), LotChecks and TRCs (argh!), manuals (yuk!), advertisement, in-game shops…


Tap on the pictures to jump to each project page!


Afterburner Climax

iOS/Android

Business development

SHIFT

iOS/Android/Samsung Bada

Producing/Design

Dimension

Samsung Bada

Design/Producing

Trenches Generals

Wii Shop port

Manual / TRC

R.O.G.E.R.

PC/Xbox - Kinect

Healthcare Serious Game

Design

Eyeball Invaders

PC (unreleased)

Design

Subway

Samsung Bada/iOS/Android

Producing

Powerball

iOS

Design/Producing

Grid

Samsung Bada (port)

Design

Gamejams and side projects

Last but not least, I had the chance to participate in some super fun gamejams (Arcade machine, Oculus Rift!) and a wonderful student’s project that totally crashed and burned but was one hell of a ride!


Tap on the pictures to jump to each project page!


Ultimate Care Bear Love Rampage

Global Game Jam 2013

Arcade

Design/Art

Jamulus Rift

Oculus Rift Game Jam

PC

Design/Art/Code

The Bloody Sausage

Global Game Jam 2014

Arcade

Design/Art

Little Jurassic People

Thesis Project

PC

Design/Producing